Author Archives: Josh Shard

Return of the Coder: Openframeworks

So been a while, I met someone recently and he has set me a project, which is very interesting. It’s using openframeworks which I haven’t used before so I picked it up today and have had a little dabble. You can check out all the resources here: The Project Not going to go into […]

Layering + Better Hit Test

Been quite busy recently not had much time to devote to blog and the game I have been working on. So I’ve had a free afternoon so put in a little time into the game and sorted out the layering of a single zombie with Bob. Looking pretty good, or at least I think, the […]

Character Prototype.

So Jordan finished his animations and sent them over, been putting them into our game it’s still early but you can get a feel for the gameplay. You move around the stage with the arrows and punch with A and kick with S. Also introduced a walk animation and an idle animation. The characters coming […]

Snow Fall

This application generates snowflakes that as they fall lay to rest on surfaces. It uses a webcam to track the user and a simple particle system for the snowflakes. It has all been done in Actionscript 3 and is using 2 classes that I have wrote. As mentioned in an earlier post I had seen […]

Edge Tracking with Hit Test

So this is a continuation of my last post, if you missed the last post I used a set of filters on a webcam to pick up the images so that I could then make snow settle on it, this is my first flake settling on the edge you can see it working as long […]

Edge Tracking

Today I have been working on a motion tracker in AS3 that works on tracking the edges of the user this is so that I can create a snow fall effect that allows snow to settle around the user. I saw something similar to this done in AS2 when I was back at university by […]

Zombies, Class Fun and Key Press Management.

I recently have started work on a project with a friend. We will be building a side scrolling game. Jordan, will be concentrating on creating the visuals, everything from concept art to the final animations, while I will be focussing on programming. So just a quick overview of the idea… We are going to build […]